Description | HP |
---|---|
That creature appears to be extremely weak | 1-20 |
That creature appears to be somewhat weak | 21-35 |
That creature appears to be of average strength | 36-50 |
That creature appears to be quite strong | 51-75 |
That creature appears to be very strong | 76-100 |
That creature appears to be unbelievably strong | 101+ |
Anatomy can only be trained to Level 6 by Rangers, but there is no maximum level in this skill for Fighters and Rogues. Anatomy is also one of the 3 Primary Skills for Rogues.
The primary function of the Anatomy skill is passive - the higher one's Anatomy level is, the more Critical Hits they will land while fighting. Since many higher-level creatures do not take damage from regular attacks, a high level Anatomy skill is greatly valued in Fighters and Rogues. In fact, many skilled members of these two classes will claim that Anatomy is their most important skill.
Mechanics
Edit
Anatomy always succeeds 1/3 of the time. You must use Anatomy successfully on 4 or more separate targets in turn, each will award 1 success.
Time taken presumes 0.5s for each Anatomy.
Critical Hit chance | |||||
---|---|---|---|---|---|
lvl | success for next | time for next (h) | regular | Fighting Moon or Paralyzed | Fighting Moon and Paralyzed |
1 | 100 | 0.04 | 0% | 0% | 0% |
2 | 100 | 0.04 | 5% | 9.75% | 18.55% |
3 | 200 | 0.08 | 5% | 9.75% | 18.55% |
4 | 400 | 0.17 | 10% | 19% | 34.39% |
5 | 800 | 0.33 | 10% | 19% | 34.39% |
6 | 1600 | 0.67 | 15% | 27.75% | 47.80% |
7 | 3200 | 1.33 | 15% | 27.75% | 47.80% |
8 | 6400 | 2.67 | 20% | 36% | 59.04% |
9 | 12800 | 5.33 | 20% | 36% | 59.04% |
10 | 25600 | 10.67 | 25% | 43.75% | 68.36% |
11 | 51200 | 21.33 | 25% | 43.75% | 68.36% |
12 | 102400 | 42.67 | 30% | 51% | 75.99% |
13 | 204800 | 85.33 | 30% | 51% | 75.99% |
14 | 409600 | 170.67 | 35% | 57.75% | 82.15% |
15 | 819200 | 341.33 | 35% | 57.75% | 82.15% |
16 | 1638400 | 682.67 | 40% | 64% | 87.04% |